The Plot in Magic (1)

One of the most important things for a pro­per thea­tri­cal per­for­mance piece in magic (or Men­ta­lism) is the plot. Many rou­ti­nes lack of a plot. They seem like a use­l­ess demons­tra­tion of cle­ver prin­ci­ples, desi­gned and put tog­e­ther to show­case the performer’s cle­ver­ness, dex­terity or ‘skill’ – or wha­te­ver is good to ful­fill this wish of some ego-dri­ven individuals.

Many magi­ci­ans expe­ri­ence dif­fi­culty in fin­ding and iden­ti­fy­ing plots for their rou­ti­nes in order to create an effec­tive pre­sen­ta­tion. But the whole thing is not as dif­fi­cult as it seems. Com­mon sense and an under­stan­ding of peo­ple is what we need. Magic is a per­forming art for real peo­ple, and the­r­e­fore we should have an under­stan­ding of what real peo­ple are inte­res­ted in and about what they really care for.

In order to give you some inspi­ra­tion and (some­ti­mes con­tro­ver­sial) ideas and methods, I will start a mini-series of artic­les con­cer­ning this topic and deal­ing with it in a short, snappy and clear way.

What is a plot?

Well, it is the story, moti­va­tion and motif behind trick demons­tra­tion. But I am not tal­king about story-tel­ling magic. I talk about the under­ly­ing theme, which must be emo­tio­nally inte­res­t­ing to peo­ple. The­mes that get their atten­tion and hold the inte­rest. Richard Oster­lind put it abso­lut­ely right in one of his books, where he talks about the under­ly­ing plot an effect has and what it means for an audi­ence. Read what Richard Oster­lind has to say about it.

Some of the simp­lest and most basic human wis­hes seem to be very strong plots for a per­for­mer. For a mentalist/​psychic this could be a goldmine:

  • Being able to read someone’s mind.
  • Being able to read body lan­guage of other persons.
  • Being able to fore­see the future.
  • Being able to see things others do not see.
  • Being able to find lost things.
  • Being able to escape or free ones­elf from restrictions.
  • Being able to repair things (see Uri Gel­ler and the watches).
  • Being able to influence a per­son (wit­hout her kno­wing or noti­cing it — hyp­no­sis or influencing).
  • Being able to expand one’s sen­ses (see­ing wit­hout the eyes, using touch, etc.)
  • Being able to mani­pu­late objects (metal ben­ding, tele­ki­ne­sis, etc.)
  • Being able to spot dan­gers (Rus­sian rou­lette kind of tricks)
  • Being able to com­mu­ni­cate with dead persons.
  • Being able to fore­see one’s own death time.
  • Being able to understand/​conquer death.
  • Being able to know what’s after death.
  • Being able to time tra­vel (in order to righ­ten things out, find things out, etc.)
  • Being able to become rich.

Sure there are many more which could be added. Note that the search for a plot is much easier, if you start the sen­tence with the words ‘Being able to’ …

With that tech­ni­que, it is a simple task to find plots for almost any topic (love, health, tra­vel, suc­cess, fear, gambling, etc.).

Here an exam­ple: gambling is some­thing many peo­ple are attrac­ted to or find inte­res­t­ing. Using the ‘Being able to’ tech­ni­que, just ima­gine visi­ting a casino and then let your mind go wild:

  • Being able to know the opponent’s cards in his hand in a game.
  • Being able to know the out­come at the rou­lette table.
  • Being able to fol­low ope­ra­tor with the three shell game, in order not to be chea­ted and win.
  • Being able to pre­dict the out­come of the lot­tery, Bingo, (name it).

Ano­ther exam­ple, deal­ing with the topic of ’metal ben­ding’. Ben­ding metal­ware is fine, it shows the ability to wield some sort of mind power over objects (same as telekinesis).

But then, you could com­bine that with ano­ther plot (repai­ring things). So, a key ben­ding demons­tra­tion could be per­for­med the other way round: a bor­ro­wed key is put into a bench vice and bent. Then, the mys­tery man uses the ‘psy­chic powers’ to res­tore it back to a good and usable con­di­tion. Thus, it makes sense and ful­fills the spec­ta­tors’ deep wis­hes to be able to res­tore bro­ken things.

(to be continued …)